SIGNAL GARDEN LLC · PRIVATE NEXUS · FINANCIAL PLANNING
Arcade Game Ledger™
Cost/payout reference for all Signal Garden Arcade games and Duck Buck™ economy. For financial planning, game design, and Duck Buck economy balancing.
2
2 planned
18
4 arcade, 11 engagement
5
405 DB total catalog cost
50 DB
Night Gardener™ bonus
GAMES REGISTRY
Signal Sorter™
LIVESort falling signal cards into epistemic bins (Observed / Inferred / Unknown / Speculative). Speed increases every 5 correct sorts.
DUCK BUCK EARN MECHANICS
SCORING
+10 pts per correct sort, +streak bonus (streak×2 after 3 in a row)
WIN CONDITION
Score 500+ before losing all 3 lives
MAX EARN/SESSION
~50 DB (5 play + 25 win + ~20 sorts at 1 each)
LIVES
3 lives
Manus™ holds the all-time high score. This is not a conflict of interest. This is a feature.
Signal or Noise?™
LIVEBinary classification game. Is this claim a Signal (meaningful, epistemic) or Noise (distraction, misinformation)?
DUCK BUCK EARN MECHANICS
SCORING
Timed rounds, accuracy percentage
WIN CONDITION
Complete all rounds
MAX EARN/SESSION
~5 DB per session
LIVES
N/A
Located in Arcade page alongside Signal Sorter™. Earn trigger: ARCADE_PLAYED.
Duck Buck Tournament™
PLANNEDCompetitive leaderboard tournament. Players compete for top Duck Buck payouts. Entry fee in Duck Bucks.
SCORING
TBD
WIN CONDITION
TBD
MAX EARN/SESSION
TBD
LIVES
N/A
Planned for v2.0. Requires Duck Buck transaction system and leaderboard persistence.
Cathedral Carnival Games™
PLANNEDCarnival-themed mini-games tied to Cathedral Library lore. Ring toss, duck pond, etc.
SCORING
TBD
WIN CONDITION
TBD
MAX EARN/SESSION
TBD
LIVES
N/A
Planned for Cathedral Carnival event. Seasonal / event-gated.
DUCK BUCK EARN TRIGGERS — FULL LEDGER
DUCK BUCK CATALOG — SPEND COSTS
ECONOMY BALANCE ANALYSIS
EARN VS. SPEND BALANCE
NEW USER (FIRST SESSION)
EARN
Governance (8) + Signal Submitted (15) + Arcade Play (5) + Correct Sort ×5 (5) = ~33 DB
SPEND
Duck Title™ (30 DB) — achievable in first session
NET
+3 DB after first purchase
POWER USER (WEEKLY)
EARN
Arcade Win (25) + Signal ×3 (45) + Engagement ×4 (~40) = ~110 DB/week
SPEND
1–2 catalog items/week (30–100 DB)
NET
+10–80 DB/week surplus
FULL CATALOG UNLOCK
EARN
~405 DB needed (all 5 items)
SPEND
30 + 50 + 75 + 100 + 150 = 405 DB
NET
~8–12 sessions to unlock everything
ECONOMY DESIGN NOTES
- ·Duck Bucks are non-coercive by design — no pay-to-win, no FOMO mechanics.
- ·The economy is intentionally generous: a new user can earn their first catalog item in one session.
- ·Admin bonuses (Night Gardener™ 250 DB, Chelsea stipend 50 DB) are manual — not triggered by gameplay.
- ·Duck Bucks are session-scoped unless DB persistence is active (requires login). Anonymous users lose balance on session end.
- ·Future: Duck Buck Tournament™ will introduce entry fees and prize pools — requires careful balance testing.
- ·Catalog pricing is subject to change. Chelsea has final authority on all Duck Buck economy decisions.
ENGAGEMENT PROJECTIONS (DUCK BUCK ECONOMY)
Note: Duck Bucks are not a real currency and have no monetary value. These projections are engagement metrics only, not revenue projections. For revenue projections, see the OS Alpha™ Launch Strategy doc (Section 11 — Revenue Streams).
SIGNAL GARDEN LLC · ARCADE LEDGER v32 · PRIVATE NEXUS · CHELSEA HAS FINAL AUTHORITY ON ALL DUCK BUCK ECONOMY DECISIONS